- 新增OperationDashboard.vue全屏大屏组件 - 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数 - 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析 - 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus - 更新路由配置,添加/operation路径支持 - 修复nextTick导入问题,优化build脚本 🚧 开发者: bot_dev1 📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
59 lines
1.6 KiB
GLSL
59 lines
1.6 KiB
GLSL
#ifdef USE_FLOAT64
|
|
in vec3 positionHigh;
|
|
in vec3 positionLow;
|
|
#else
|
|
in vec3 position;
|
|
#endif
|
|
in vec4 pickColor;
|
|
in vec4 showPixelSizeColorAlpha;
|
|
in vec3 outlineWidthColorAlpha;
|
|
|
|
out vec4 v_pickColor;
|
|
out vec4 v_color;
|
|
out vec4 v_outlineColor;
|
|
out float v_innerRadiusFrac;
|
|
|
|
void main()
|
|
{
|
|
// Unpack attributes.
|
|
float show = showPixelSizeColorAlpha.x;
|
|
float pixelSize = showPixelSizeColorAlpha.y;
|
|
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
|
|
float alpha = showPixelSizeColorAlpha.w;
|
|
float outlineWidth = outlineWidthColorAlpha.x;
|
|
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
|
|
float outlineAlpha = outlineWidthColorAlpha.z;
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
float innerRadius = 0.5 * pixelSize * czm_pixelRatio;
|
|
float outerRadius = (0.5 * pixelSize + outlineWidth) * czm_pixelRatio;
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef USE_FLOAT64
|
|
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
vec4 positionEC = czm_modelViewRelativeToEye * p;
|
|
#else
|
|
vec4 positionEC = czm_modelView * vec4(position, 1.0);
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
gl_Position = czm_projection * positionEC;
|
|
czm_vertexLogDepth();
|
|
|
|
v_pickColor = pickColor / 255.0;
|
|
|
|
v_color = color;
|
|
v_color.a *= alpha * show;
|
|
|
|
v_outlineColor = outlineColor;
|
|
v_outlineColor.a *= outlineAlpha * show;
|
|
|
|
v_innerRadiusFrac = innerRadius / outerRadius;
|
|
|
|
gl_PointSize = 2.0 * outerRadius * show;
|
|
gl_Position *= show;
|
|
}
|