Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Shaders/BufferPointMaterialVS.glsl
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

59 lines
1.6 KiB
GLSL

#ifdef USE_FLOAT64
in vec3 positionHigh;
in vec3 positionLow;
#else
in vec3 position;
#endif
in vec4 pickColor;
in vec4 showPixelSizeColorAlpha;
in vec3 outlineWidthColorAlpha;
out vec4 v_pickColor;
out vec4 v_color;
out vec4 v_outlineColor;
out float v_innerRadiusFrac;
void main()
{
// Unpack attributes.
float show = showPixelSizeColorAlpha.x;
float pixelSize = showPixelSizeColorAlpha.y;
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
float alpha = showPixelSizeColorAlpha.w;
float outlineWidth = outlineWidthColorAlpha.x;
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
float outlineAlpha = outlineWidthColorAlpha.z;
///////////////////////////////////////////////////////////////////////////
float innerRadius = 0.5 * pixelSize * czm_pixelRatio;
float outerRadius = (0.5 * pixelSize + outlineWidth) * czm_pixelRatio;
///////////////////////////////////////////////////////////////////////////
#ifdef USE_FLOAT64
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
vec4 positionEC = czm_modelViewRelativeToEye * p;
#else
vec4 positionEC = czm_modelView * vec4(position, 1.0);
#endif
///////////////////////////////////////////////////////////////////////////
gl_Position = czm_projection * positionEC;
czm_vertexLogDepth();
v_pickColor = pickColor / 255.0;
v_color = color;
v_color.a *= alpha * show;
v_outlineColor = outlineColor;
v_outlineColor.a *= outlineAlpha * show;
v_innerRadiusFrac = innerRadius / outerRadius;
gl_PointSize = 2.0 * outerRadius * show;
gl_Position *= show;
}