Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Scene/Splitter.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

50 lines
1.7 KiB
JavaScript

import ShaderSource from "../Renderer/ShaderSource.js";
/**
* Support for rendering things on only one side of the screen.
*
* @private
*/
const Splitter = {
/**
* Given a fragment shader string, returns a modified version of it that
* only renders on one side of the screen or the other. Fragments on the
* other side are discarded. The screen side is given by a uniform called
* `czm_splitDirection`, which can be added by calling
* {@link Splitter#addUniforms}, and the split position is given by an
* automatic uniform called `czm_splitPosition`.
*/
modifyFragmentShader: function modifyFragmentShader(shader) {
shader = ShaderSource.replaceMain(shader, "czm_splitter_main");
shader +=
// czm_splitPosition is not declared because it is an automatic uniform.
"uniform float czm_splitDirection; \n" +
"void main() \n" +
"{ \n" +
// Don't split when rendering the shadow map, because it is rendered from
// the perspective of a totally different camera.
"#ifndef SHADOW_MAP\n" +
" if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; \n" +
" if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; \n" +
"#endif\n" +
" czm_splitter_main(); \n" +
"} \n";
return shader;
},
/**
* Add `czm_splitDirection` to the given uniform map.
*
* @param {object} object The object on which the `splitDirection` property may be found.
* @param {object} uniformMap The uniform map.
*/
addUniforms: function addUniforms(object, uniformMap) {
uniformMap.czm_splitDirection = function () {
return object.splitDirection;
};
},
};
export default Splitter;