Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Scene/PickDepthFramebuffer.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

80 lines
2.0 KiB
JavaScript

import BoundingRectangle from "../Core/BoundingRectangle.js";
import destroyObject from "../Core/destroyObject.js";
import FramebufferManager from "../Renderer/FramebufferManager.js";
import PassState from "../Renderer/PassState.js";
/**
* @private
*/
function PickDepthFramebuffer() {
this._framebuffer = new FramebufferManager({
color: false,
depthStencil: true,
supportsDepthTexture: true,
});
this._passState = undefined;
}
Object.defineProperties(PickDepthFramebuffer.prototype, {
framebuffer: {
get: function () {
return this._framebuffer.framebuffer;
},
},
});
function destroyResources(pickDepth) {
pickDepth._framebuffer.destroy();
}
function createResources(pickDepth, context) {
const width = context.drawingBufferWidth;
const height = context.drawingBufferHeight;
pickDepth._framebuffer.update(context, width, height);
const passState = new PassState(context);
passState.blendingEnabled = false;
passState.scissorTest = {
enabled: true,
rectangle: new BoundingRectangle(),
};
passState.viewport = new BoundingRectangle();
pickDepth._passState = passState;
}
PickDepthFramebuffer.prototype.update = function (
context,
drawingBufferPosition,
viewport,
) {
const width = viewport.width;
const height = viewport.height;
if (this._framebuffer.isDirty(width, height)) {
createResources(this, context);
}
const framebuffer = this.framebuffer;
const passState = this._passState;
passState.framebuffer = framebuffer;
passState.viewport.width = width;
passState.viewport.height = height;
passState.scissorTest.rectangle.x = drawingBufferPosition.x;
passState.scissorTest.rectangle.y = height - drawingBufferPosition.y;
passState.scissorTest.rectangle.width = 1;
passState.scissorTest.rectangle.height = 1;
return passState;
};
PickDepthFramebuffer.prototype.isDestroyed = function () {
return false;
};
PickDepthFramebuffer.prototype.destroy = function () {
destroyResources(this);
return destroyObject(this);
};
export default PickDepthFramebuffer;