Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Scene/HeightReference.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

90 lines
2.1 KiB
JavaScript

// @ts-check
/**
* Represents the position relative to the terrain.
*
* @enum {number}
*/
const HeightReference = {
/**
* The position is absolute.
* @type {number}
* @constant
*/
NONE: 0,
/**
* The position is clamped to the terrain and 3D Tiles. When clamping to 3D Tilesets such as photorealistic 3D Tiles, ensure the tileset has {@link Cesium3DTileset#enableCollision} set to <code>true</code>. Otherwise, the entity may not be correctly clamped to the tileset surface.
* @type {number}
* @constant
*/
CLAMP_TO_GROUND: 1,
/**
* The position height is the height above the terrain and 3D Tiles.
* @type {number}
* @constant
*/
RELATIVE_TO_GROUND: 2,
/**
* The position is clamped to terain.
* @type {number}
* @constant
*/
CLAMP_TO_TERRAIN: 3,
/**
* The position height is the height above terrain.
* @type {number}
* @constant
*/
RELATIVE_TO_TERRAIN: 4,
/**
* The position is clamped to 3D Tiles.
* @type {number}
* @constant
*/
CLAMP_TO_3D_TILE: 5,
/**
* The position height is the height above 3D Tiles.
* @type {number}
* @constant
*/
RELATIVE_TO_3D_TILE: 6,
};
Object.freeze(HeightReference);
export default HeightReference;
/**
* Returns true if the height should be clamped to the surface
* @param {HeightReference} heightReference
* @returns true if the height should be clamped to the surface
* @private
*/
export function isHeightReferenceClamp(heightReference) {
return (
heightReference === HeightReference.CLAMP_TO_GROUND ||
heightReference === HeightReference.CLAMP_TO_3D_TILE ||
heightReference === HeightReference.CLAMP_TO_TERRAIN
);
}
/**
* Returns true if the height should be offset relative to the surface
* @param {HeightReference} heightReference
* @returns true if the height should be offset relative to the surface
* @private
*/
export function isHeightReferenceRelative(heightReference) {
return (
heightReference === HeightReference.RELATIVE_TO_GROUND ||
heightReference === HeightReference.RELATIVE_TO_3D_TILE ||
heightReference === HeightReference.RELATIVE_TO_TERRAIN
);
}