Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Scene/BlendFunction.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

135 lines
2.5 KiB
JavaScript

// @ts-check
import WebGLConstants from "../Core/WebGLConstants.js";
/**
* Determines how blending factors are computed.
*
* @enum {number}
*/
const BlendFunction = {
/**
* The blend factor is zero.
*
* @type {number}
* @constant
*/
ZERO: WebGLConstants.ZERO,
/**
* The blend factor is one.
*
* @type {number}
* @constant
*/
ONE: WebGLConstants.ONE,
/**
* The blend factor is the source color.
*
* @type {number}
* @constant
*/
SOURCE_COLOR: WebGLConstants.SRC_COLOR,
/**
* The blend factor is one minus the source color.
*
* @type {number}
* @constant
*/
ONE_MINUS_SOURCE_COLOR: WebGLConstants.ONE_MINUS_SRC_COLOR,
/**
* The blend factor is the destination color.
*
* @type {number}
* @constant
*/
DESTINATION_COLOR: WebGLConstants.DST_COLOR,
/**
* The blend factor is one minus the destination color.
*
* @type {number}
* @constant
*/
ONE_MINUS_DESTINATION_COLOR: WebGLConstants.ONE_MINUS_DST_COLOR,
/**
* The blend factor is the source alpha.
*
* @type {number}
* @constant
*/
SOURCE_ALPHA: WebGLConstants.SRC_ALPHA,
/**
* The blend factor is one minus the source alpha.
*
* @type {number}
* @constant
*/
ONE_MINUS_SOURCE_ALPHA: WebGLConstants.ONE_MINUS_SRC_ALPHA,
/**
* The blend factor is the destination alpha.
*
* @type {number}
* @constant
*/
DESTINATION_ALPHA: WebGLConstants.DST_ALPHA,
/**
* The blend factor is one minus the destination alpha.
*
* @type {number}
* @constant
*/
ONE_MINUS_DESTINATION_ALPHA: WebGLConstants.ONE_MINUS_DST_ALPHA,
/**
* The blend factor is the constant color.
*
* @type {number}
* @constant
*/
CONSTANT_COLOR: WebGLConstants.CONSTANT_COLOR,
/**
* The blend factor is one minus the constant color.
*
* @type {number}
* @constant
*/
ONE_MINUS_CONSTANT_COLOR: WebGLConstants.ONE_MINUS_CONSTANT_COLOR,
/**
* The blend factor is the constant alpha.
*
* @type {number}
* @constant
*/
CONSTANT_ALPHA: WebGLConstants.CONSTANT_ALPHA,
/**
* The blend factor is one minus the constant alpha.
*
* @type {number}
* @constant
*/
ONE_MINUS_CONSTANT_ALPHA: WebGLConstants.ONE_MINUS_CONSTANT_ALPHA,
/**
* The blend factor is the saturated source alpha.
*
* @type {number}
* @constant
*/
SOURCE_ALPHA_SATURATE: WebGLConstants.SRC_ALPHA_SATURATE,
};
Object.freeze(BlendFunction);
export default BlendFunction;