Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Shaders/PointPrimitiveCollectionFS.glsl
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

48 lines
1.5 KiB
GLSL

in vec4 v_color;
in vec4 v_outlineColor;
in float v_innerPercent;
in float v_pixelDistance;
in vec4 v_pickColor;
in float v_splitDirection;
void main()
{
if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard;
if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard;
// The distance in UV space from this fragment to the center of the point, at most 0.5.
float distanceToCenter = length(gl_PointCoord - vec2(0.5));
// The max distance stops one pixel shy of the edge to leave space for anti-aliasing.
float maxDistance = max(0.0, 0.5 - v_pixelDistance);
float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter);
float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter);
vec4 color = mix(v_outlineColor, v_color, innerAlpha);
color.a *= wholeAlpha;
// Fully transparent parts of the billboard are not pickable.
#if !defined(OPAQUE) && !defined(TRANSLUCENT)
if (color.a < 0.005) // matches 0/255 and 1/255
{
discard;
}
#else
// The billboard is rendered twice. The opaque pass discards translucent fragments
// and the translucent pass discards opaque fragments.
#ifdef OPAQUE
if (color.a < 0.995) // matches < 254/255
{
discard;
}
#else
if (color.a >= 0.995) // matches 254/255 and 255/255
{
discard;
}
#endif
#endif
out_FragColor = czm_gammaCorrect(color);
czm_writeLogDepth();
}