Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Shaders/BufferPointMaterialVS.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

61 lines
1.9 KiB
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "#ifdef USE_FLOAT64\n\
in vec3 positionHigh;\n\
in vec3 positionLow;\n\
#else\n\
in vec3 position;\n\
#endif\n\
in vec4 pickColor;\n\
in vec4 showPixelSizeColorAlpha;\n\
in vec3 outlineWidthColorAlpha;\n\
\n\
out vec4 v_pickColor;\n\
out vec4 v_color;\n\
out vec4 v_outlineColor;\n\
out float v_innerRadiusFrac;\n\
\n\
void main()\n\
{\n\
// Unpack attributes.\n\
float show = showPixelSizeColorAlpha.x;\n\
float pixelSize = showPixelSizeColorAlpha.y;\n\
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\
float alpha = showPixelSizeColorAlpha.w;\n\
float outlineWidth = outlineWidthColorAlpha.x;\n\
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
float outlineAlpha = outlineWidthColorAlpha.z;\n\
\n\
///////////////////////////////////////////////////////////////////////////\n\
\n\
float innerRadius = 0.5 * pixelSize * czm_pixelRatio;\n\
float outerRadius = (0.5 * pixelSize + outlineWidth) * czm_pixelRatio;\n\
\n\
///////////////////////////////////////////////////////////////////////////\n\
\n\
#ifdef USE_FLOAT64\n\
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
#else\n\
vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
#endif\n\
\n\
///////////////////////////////////////////////////////////////////////////\n\
\n\
gl_Position = czm_projection * positionEC;\n\
czm_vertexLogDepth();\n\
\n\
v_pickColor = pickColor / 255.0;\n\
\n\
v_color = color;\n\
v_color.a *= alpha * show;\n\
\n\
v_outlineColor = outlineColor;\n\
v_outlineColor.a *= outlineAlpha * show;\n\
\n\
v_innerRadiusFrac = innerRadius / outerRadius;\n\
\n\
gl_PointSize = 2.0 * outerRadius * show;\n\
gl_Position *= show;\n\
}\n\
";