Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Scene/TileBoundingVolume.js
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

69 lines
1.9 KiB
JavaScript

import DeveloperError from "../Core/DeveloperError.js";
/**
* Defines a bounding volume for a tile. This type describes an interface
* and is not intended to be instantiated directly.
*
* @alias TileBoundingVolume
* @constructor
*
* @see TileBoundingRegion
* @see TileBoundingSphere
* @see TileOrientedBoundingBox
*
* @private
*/
function TileBoundingVolume() {}
/**
* The underlying bounding volume.
*
* @type {object}
* @readonly
*/
TileBoundingVolume.prototype.boundingVolume = undefined;
/**
* The underlying bounding sphere.
*
* @type {BoundingSphere}
* @readonly
*/
TileBoundingVolume.prototype.boundingSphere = undefined;
/**
* Calculates the distance between the tile and the camera.
*
* @param {FrameState} frameState The frame state.
* @return {number} The distance between the tile and the camera, in meters.
* Returns 0.0 if the camera is inside the tile.
*/
TileBoundingVolume.prototype.distanceToCamera = function (frameState) {
DeveloperError.throwInstantiationError();
};
/**
* Determines which side of a plane this volume is located.
*
* @param {Plane} plane The plane to test against.
* @returns {Intersect} {@link Intersect.INSIDE} if the entire volume is on the side of the plane
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire volume is
* on the opposite side, and {@link Intersect.INTERSECTING} if the volume
* intersects the plane.
*/
TileBoundingVolume.prototype.intersectPlane = function (plane) {
DeveloperError.throwInstantiationError();
};
/**
* Creates a debug primitive that shows the outline of the tile bounding
* volume.
*
* @param {Color} color The desired color of the primitive's mesh
* @return {Primitive}
*/
TileBoundingVolume.prototype.createDebugVolume = function (color) {
DeveloperError.throwInstantiationError();
};
export default TileBoundingVolume;