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water-management-system/frontend/node_modules/@cesium/engine/Source/Shaders/ShadowVolumeFS.glsl
T

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GLSL
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#ifdef VECTOR_TILE
uniform vec4 u_highlightColor;
#endif
void main(void)
{
#ifdef VECTOR_TILE
out_FragColor = czm_gammaCorrect(u_highlightColor);
#else
out_FragColor = vec4(1.0);
#endif
czm_writeDepthClamp();
}