Files
water-management-system/frontend/node_modules/@cesium/engine/Source/Shaders/BufferPolylineMaterialFS.glsl
T

14 lines
213 B
GLSL
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in vec4 v_pickColor;
in vec4 v_color;
void main()
{
if (v_color.a < 0.005) // matches 0/255 and 1/255
{
discard;
}
out_FragColor = czm_gammaCorrect(v_color);
czm_writeLogDepth();
}